Wednesday, February 13, 2013

Is the First 'Instant' 3D Modeling and Motion Capture Camera the Future of CG Animation?


This is a brief excerpt from NoFilmSchool




Dave Kendricken

02.13.13 @ 8:34PM Tags : 3D, 3dsmax, animation, camera, capture, cgi, kickstarter, mocap, modeling, motioncapture, previsualization, software, vfx, visualeffects


In creating computer generated imagery, reference photographs of real-life objects may assist modeling, texturing, and animating a 3D object. In animation, this practice translates into something called motion capture, or ‘performance capture’ when facial expressions are the focus (see: Avatar). Fixed reference points on an object or surface help artists recreate something virtually, but Microsoft XBox 360′s Kinect technology is actually able to recognize shape and motion on its own, turning you into a full-body video game controller in real-time. The new Lynx A Camera looks to take this a step further. Meet the world’s first ‘point-and-shoot’ camera that can model and capture the geometry, texture, and motion of anything you aim it at, right before your eyes.

First off, it’s relevant to note the ways in which the Lynx A does in fact differ from the Kinect:


A Kinect is a 3D imaging sensor that provides a raw feed of 3D points. The Lynx A produces detailed meshes, motion files, and 3D panoramas in real-time thanks to the integrated hardware/software experience. The research that makes this possible was …



By: Dave Kendricken


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